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- #ifndef __COP_HPP_
- #define __COP_HPP_
-
- // functions defined for the main player, these were translated because they
- // are called every tick and they were getting slow/complicated
-
- void *top_ai();
- void *laser_ufun(void *args);
- void *top_ufun(void *args);
- void *plaser_ufun(void *args);
- void *player_rocket_ufun(void *args);
- void *lsaber_ufun(void *args);
- void *cop_mover(int xm, int ym, int but);
- void *sgun_ai();
- void *ladder_ai();
- void *top_draw();
- void *bottom_draw();
- void *mover_ai();
- void *respawn_ai();
- void *score_draw();
- void *show_kills();
- void *weapon_icon_ai();
- void *on_draw();
- void *tp2_ai();
- void *push_char(void *args);
- void *gun_draw();
- void *ant_draw();
- void *middle_draw();
- void *exp_draw();
- void *exp_ai();
-
- #endif
-